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From EverQuest
This area is for information that doesn't seem to fit elsewhere.
- AC, Avoidance and Defensive Skills explained
- Alternate currency
- Samanna's Reference Desk | Combat Effects
- Fellowships
- Overhaste
- Veteran Rewards
Time: 1 game day = 72 real minutes. 1 game hour = 3 real minutes.
Contents |
Improving your computer EQ experience
How to get your computer to run EQ better and get better frame rates.
- Running EQ Better (computer)
- EQ Graphic Display Settings 101 - What the various game graphics settings mean and how to help the game run faster.
| “ | However, EQ's engine is mostly single threaded (so doesn't take advantage of multiple cores) and is very CPU bound in cases where there are lots of players on screen, so unfortunately your GPU is mostly sitting there idle. | ” |
| — Steven S. Klug, EverQuest Lead Programmer | ||
Food and drink consumption
Note that various factors adjust these rates. AAs may be purchased to lower consumption. Several races may consume more than the standard rate. If you are on a mount, your mount will also consume them, greatly increasing your consumption. The AAs which lower consumption seem to also lower your mount's consumption.
Foodstuffs
- Snack = consumed 1 per 15 minutes
- Meal = consumed 1 per 30 minutes
- Hearty meal = consumed 1 per 1 hour
- Banquet = consumed 1 per 2 hours
Drinks
- Whistle Wetter = consumed 1 per 15 minutes
- Drink = consumed 1 per 30 minutes
- Flowing Drink = consumed 1 per 1 hour
- Refreshing Drink = consumed 1 per 2 hours
LDoN camps
- Deepest Guk - South Ro
- Miragul's Menagerie - Everfrost
- Mistmoore's Catacombs - Butcherblock
- Rujarkian Hills - East Commonlands
- Takish-Hiz - North Ro
Character statistics
- DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows
- STR: determines how much you can carry; influences maximum and average damage; influences how quickly you learn many offensive skills
- STA: affects how many hit points you have, how long you can hold your breath
- INT: directly affects how quickly you can learn most skills; affects the amount of mana for bards and all mages, as well as shadow knights
- WIS: affects the amount of mana possessed by the priest classes, rangers, and paladins; also affects how quickly you can learn many skills if your wisdom is higher than INT.
- CHA: affects amount you will be paid for goods by NPC merchants, and how much they will pay you; affects the saving throw on certain bard and enchanter spells (charms in particular)
- AGI: affects how quickly you can learn some defensive skills, as well as how difficult it is to hit you
Units of measurement
EQ uses units to measure things like spell range. While they are given as something like 150', they have no official name.
However, some information was given out in this thread:
| “ | We say feet around here. Is that accurate? I dunno. | ” |
| — Elidroth Renato (Doug Cronkhite), EQ Game Designer | ||
| “ | Humans are 6 EQ units tall, so it's pretty darn close to feet. | ” |
| — Prathun, EQ Developer | ||
Resists
The following AAs give you the following chances to resist mob spells:
| “ | Mystical shielding is 5%, Fervor of the Dark Reign / Sanctity of the Keepers is 2%. | ” |
| — Prathun, EQ Developer | ||
Combat Agility / Combat Stability
From this post by EQ Dev Nodyin.
The figures are the ones entered into the formula for Real AC and Miss evasion.
Let's take ACLimitMod 50
This doesn't mean increasing your mitigation by 50%. It means your softcap multiplier is now 1.50 (mitigation defensives raise the max capacity of the softcap from gear AC).
Combat Agility Values
AFFECTNAME BASE_EFFECT_1
- Rank 1 - Evasion 2
- Rank 2 - Evasion 5
- Rank 3 - Evasion 10
- Rank 4 - Evasion 13
- Rank 5 - Evasion 16
- Rank 6 - Evasion 19
- Rank 7 - Evasion 22
- Rank 8 - Evasion 25
- Rank 9 - Evasion 26
- Rank 10 - Evasion 27
- Rank 11 - Evasion 28
- Rank 12 - Evasion 30
- Rank 13 - Evasion 32
- Rank 14 - Evasion 33
- Rank 15 - Evasion 34
- Rank 16 - Evasion 35
- Rank 17 - Evasion 37
- Rank 18 - Evasion 39
- Rank 19 - Evasion 40
- Rank 20 - Evasion 41
- Rank 21 - Evasion 42
- Rank 22 - Evasion 43
- Rank 23 - Evasion 44
- Rank 24 to 38 - ?
Combat Stability Values
AFFECTNAME BASE_EFFECT_1
- Rank 1 - ACLimitMod 2
- Rank 2 - ACLimitMod 5
- Rank 3 - ACLimitMod 10
- Rank 4 - ACLimitMod 13
- Rank 5 - ACLimitMod 16
- Rank 6 - ACLimitMod 19
- Rank 7 - ACLimitMod 22
- Rank 8 - ACLimitMod 25
- Rank 9 - ACLimitMod 27
- Rank 10 - ACLimitMod 29
- Rank 11 - ACLimitMod 31
- Rank 12 - ACLimitMod 33
- Rank 13 - ACLimitMod 35
- Rank 14 - ACLimitMod 37
- Rank 15 - ACLimitMod 39
- Rank 16 - ACLimitMod 41
- Rank 17 - ACLimitMod 43
- Rank 18 - ACLimitMod 45
- Rank 19 - -ACLimitMod 46
- Rank 20 - ACLimitMod 47
- Rank 21 - ACLimitMod 48
- Rank 22 - ACLimitMod 49
- Rank 23 - ACLimitMod 50
- Rank 24 to 38 - ?
Lost Dungeons of Norrath Adventures
The Lost Dungeons of Norrath expansions added "Adventures" to the game. These instanced tasks earn you "Adventure points" which are used to purchase items from special vendors.
In order to request an adventure, you need three or more characters (mercenaries count) with an average level of under 83 (the mercenary does not count toward the average level). This requires higher level characters to either add a lower level character to the group to request it or to shroud down.
The maximum level difference between characters allowed is 15 levels, meaning a level 86 or higher character can not have someone shroud down (since maximum shroud level is 70) to help them request the adventure.
There are only two ways a level 86+ character can do these. One is to shroud down and do the adventure in a shroud. The other way is to get a level 75 (for a level 90 character, can be higher for 86-89, as long as the average level is below 83) character with a mercenary (if needed to make the three character minimum) together with the level 86+ character.
Once an adventure begins, you can not add anyone to it.
Keyboard issues
If certain keys don't work in EQ but work fine elsewhere; tildes, apostrophes, quotations, etc., this thread offers suggestions on how to fix it.
Network issues
After a recent network upgrade many people were reporting problems going link dead while zoning and other difficulties. Opening a Windows Command Prompt, entering "ipconfig /flushdns" (without the quotes) and hitting enter, fixed the problem.
