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Spells, Songs, Disciplines, and AAs
From EverQuest
- AllaKhazam's Spell Database (includes Songs and Disciplines)
If you feel that you have some important information that AllaKhazam's does not contain, feel free to add it to this wiki.
- RaidLoot.com Spell Dat Parser - Provides technical information on exactly what each spell does, with data taken from the game files.
- SOE Current AA Status thread - A single place you can reference for AA updates.
- Secrets of Faydwer rank III spells
- Seeds of Destruction spell info
- For Druid only spell info, see: Druid.
Contents |
AA bonus scale
This quote is allegedly from Elidroth, EQ Developer:
| “ | Considering how many AA people have to get these days to be a capable player in the minds of the min-max'er crowd.. I've moved the AAXP bonus scale to reach 0% bonus at 2500AA for House of Thule. The bonus degrades linearly from 500% at 0, to 100% at 2500. | ” |
Level 65 to 70 spell runes
- Level 65 - Taelosian Geomancy Stone Eril, Taelosian Geomancy Stone Jelki, Taelosian Geomancy Stone Yiktu, Chaos Runes
- Level 66 - Minor Muramite Rune or Minor Shadowspine Rune
- Level 67 - Lesser Muramite Rune or Lesser Shadowspine Rune
- Level 68 - Muramite Rune or Shadowspine Rune
- Level 69 - Greater Muramite Rune or Greater Shadowspine Rune
- Level 70 - Glowing Muramite Rune or Glowing Shadowspine Rune
- Level 70 (Ancients) - Ancient Muramite Runes or Ancient Shadowspine Rune
The Serpent's Spine
The Buried Sea
Spell Acquisition
| Level | Required Faction |
|---|---|
| 71 | Indifferent |
| 72 | Amiable |
| 73 | Kindly |
| 74 | Warmly |
| 75 | Ally |
| Rank | How Obtained |
|---|---|
| I | Pirate Vendor/Faction/Currency (Dubloons) |
| II | Combine Vendor/Faction/Currency (Orux) |
| III | Raid (Elite) Vendor/Flags/Currency (Phosphenes) |
- Druid port spells are sold by Cyrillae Saltscout in the Buried Sea at -3859, -2930.
- Ring of Buried Sea, level 54, price ~12 platinum
- Circle of Buried Sea, level 59, price ~23 platinum
- Zephyr of Buried Sea, level 64, price ~52 platinum
Spell drop rates
Statistically there are (I think - going from memory here) 16 clerics for every 1 Berserker, and Clerics have lots of spells. The chance to get a spell is weighted by the % of players (active) who play that class at a high level. - Nodyin-Dev, EQ Designer
