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Spells, Songs, Disciplines, and AAs

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Contents

AA bonus scale

This quote is allegedly from Elidroth, EQ Developer:

Considering how many AA people have to get these days to be a capable player in the minds of the min-max'er crowd.. I've moved the AAXP bonus scale to reach 0% bonus at 2500AA for House of Thule. The bonus degrades linearly from 500% at 0, to 100% at 2500.

Level 65 to 70 spell runes

  • Level 65 - Taelosian Geomancy Stone Eril, Taelosian Geomancy Stone Jelki, Taelosian Geomancy Stone Yiktu, Chaos Runes
  • Level 66 - Minor Muramite Rune or Minor Shadowspine Rune
  • Level 67 - Lesser Muramite Rune or Lesser Shadowspine Rune
  • Level 68 - Muramite Rune or Shadowspine Rune
  • Level 69 - Greater Muramite Rune or Greater Shadowspine Rune
  • Level 70 - Glowing Muramite Rune or Glowing Shadowspine Rune
  • Level 70 (Ancients) - Ancient Muramite Runes or Ancient Shadowspine Rune

The Serpent's Spine

The Buried Sea

Spell Acquisition

Level Required Faction
71 Indifferent
72 Amiable
73 Kindly
74 Warmly
75 Ally


Rank How Obtained
I Pirate Vendor/Faction/Currency (Dubloons)
II Combine Vendor/Faction/Currency (Orux)
III Raid (Elite) Vendor/Flags/Currency (Phosphenes)


  • Druid port spells are sold by Cyrillae Saltscout in the Buried Sea at -3859, -2930.
    • Ring of Buried Sea, level 54, price ~12 platinum
    • Circle of Buried Sea, level 59, price ~23 platinum
    • Zephyr of Buried Sea, level 64, price ~52 platinum

Spell drop rates

Statistically there are (I think - going from memory here) 16 clerics for every 1 Berserker, and Clerics have lots of spells. The chance to get a spell is weighted by the % of players (active) who play that class at a high level. - Nodyin-Dev, EQ Designer
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